Copper now is required for FMJ, but not so much - about 1-2 units. Lead and steel still there, explosives… around same -it’s low charge ammo, compared to pistols or custom load hunting ammo as I heard, so 3-4 explosives for 75/125 cartridges should be good. This ammo starts using tungsten for AP ammo instead of copper. Maybe we can add there rubber/textile/glue for seal or just for lulz.Īssault rifle ammo is same in materials, different in quantity batch (75/125 ratio seems just enough for me). Needs one unit of steel for brass anyway, plastic for hull, lead for buck, steel or lead for bird (- exp), slug is steel, lead or both (because of AP properties, +exp). Shotgun is not so popular, not so powerfull, so it’s ammo can have some “trash leftovers” or ubiqutous materials at expense of more explosives. Hunting rifles are just strong charges and finely crafted bullets. Lets keep more copper and steel for AP 9mm pistol.44 ammo is still generally in-game heavy ammo. FMJ additionally requires copper (rare drop chance?). Pistol ammo - is about stronger charges and a bit heavier bullets, so need more lead and explosives and relatively less steel for cases. Rule of thumb: AP - tungsten is mandatory with some exceptions, FMJ - usually copper+lead, SP/HP/else - usually lead. The craft system should be tweaked, specifically recipes - both assembling and dismantling. After reading some discussions in “Storage capacity poll” and some other ammo/crafting posts, I send off another thought train.
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